Test for Splash Damage.
Modelling, sculpting and texturing.
3D Game Artist,and VFX
Work done with David Miranda in a project for Unity Software
for the GPU Technology conference 2014.
3D Modelling and Texturing.
Modelling and Rigging 3D realist animals for a interactive art project with Unity3D.
Modelling, Texturing, Rigging, Skinning.
Pieces of art created with computer.
Working with Factum Arte in a project for the Cini Foundation Exhibition: The Art of Piranesi, exhibited at: The Venice Architecture Biennale, CaixaForum Barcelona, CaixaForum Madrid, Soane Museum London.
Modeller and export to 3D print.
Photo gallery: The Art of Piranesi, exhibited at the Venice Architecture Biennale
The process of creating a fireplace with modelling, 3D scans, and digital sculpting.
Personal project real image integration with 3D digital image.
Modeling, rendering and post-processing.
Aerial Wild Adventure is the name of an incredible adventure.
Developed in Android, created by TapasInteractive.
New studio and personal project.
Founding partner.Character, enviroment artist and level designer.
Working with Animatek Studio.
Creating Mattepainting and props for animated shortfilm.
2.5D Mattepainting, 3D Environment and 3D Modeling with cel shading
K3D Studio. Client: INDRA
Managing all processes of a 3D video-production: 3d modeling, lighting,
animation, rendering, post-production, editing and sound.
Video-producer
Working with Tirity Studio in a proyect for INDRA.
Creating low-poly environment and military vehicles for national defense simulator.
Exporting to Openflight engine.
In collaboration with 3DScenica3D Proyection in the City Hall of Vitoria-Gasteiz
Modeling, rendering and post-processing.