Test for Splash Damage.
Modelling, sculpting and texturing.

Unity Software

Work done with David Miranda in a project for Unity Software
for the GPU Technology conference 2014.
3D Modelling and Texturing.


Modelling and Rigging 3D realist animals for a interactive art project with Unity3D.
Modelling, Texturing, Rigging, Skinning.

The Art of Piranesi

Pieces of art created with computer.
Working with Factum Arte in a project for the Cini Foundation Exhibition: The Art of Piranesi, exhibited at: The Venice Architecture Biennale, CaixaForum Barcelona, CaixaForum Madrid, Soane Museum London.
Modeller and export to 3D print.

Photo gallery: The Art of Piranesi, exhibited at the Venice Architecture Biennale
The process of creating a fireplace with modelling, 3D scans, and digital sculpting.

Pirate Hunters

Work in Pirate Huters video-game for Virtual toys
3D Props Modeller.

Ferrari FR

Personal project real image integration with 3D digital image.
Modeling, rendering and post-processing.

Disney XD

Working with NOH FX in a project for Disney XD
Modelling, rendering, and VFX.

CARS 2, Disney-Pixar

In collaboration with Virtual Toys PSP Video-game
Character and environment artist.

Aerial Wild Adventure

Aerial Wild Adventure is the name of an incredible adventure.
Developed in Android, created by TapasInteractive.
New studio and personal project.
Founding partner.Character, enviroment artist and level designer.

Link Web, Game Developer
Link Google Play Game


Personal project organic modeling.
Modeling, rendering, and post-processing.

Giants of the faith

Working with Animatek Studio.
Creating Mattepainting and props for animated shortfilm.
2.5D Mattepainting, 3D Environment and 3D Modeling with cel shading

Proyect Scope INDRA

K3D Studio. Client: INDRA
Managing all processes of a 3D video-production: 3d modeling, lighting,
animation, rendering, post-production, editing and sound.

National Defense Simulator INDRA

Working with Tirity Studio in a proyect for INDRA.
Creating low-poly environment and military vehicles for national defense simulator.
Exporting to Openflight engine.

Proyection mapping: Vitoria-Gasteiz European Green Capital 2012

In collaboration with 3DScenica3D Proyection in the City Hall of Vitoria-Gasteiz
Modeling, rendering and post-processing.


Working with NOH FX in a promo to Bosch
Modeling, rendering, and VFX.

TV El Salvador

Working with Estudio Lamela in a project to TV del Salvador
Modeling, texturing and rendering.


Collaboration with the architectural firm Funkciona on a project to BBVA
Modeling, texturing and rendering.


For RedAndGrey Birmingham
Lightning and Shading.