Totem


Test for Splash Damage.
Modelling, sculpting and texturing.




Unity Software


Work done with David Miranda in a project for Unity Software
for the GPU Technology conference 2014.
3D Modelling and Texturing.


Jungle


Modelling and Rigging 3D realist animals for a interactive art project with Unity3D.
Modelling, Texturing, Rigging, Skinning.





The Art of Piranesi


Pieces of art created with computer.
Working with Factum Arte in a project for the Cini Foundation Exhibition: The Art of Piranesi, exhibited at: The Venice Architecture Biennale, CaixaForum Barcelona, CaixaForum Madrid, Soane Museum London.
Modeller and export to 3D print.


Photo gallery: The Art of Piranesi, exhibited at the Venice Architecture Biennale
The process of creating a fireplace with modelling, 3D scans, and digital sculpting.

Pirate Hunters


Work in Pirate Huters video-game for Virtual toys
3D Props Modeller.


Ferrari FR


Personal project real image integration with 3D digital image.
Modeling, rendering and post-processing.




Disney XD


Working with NOH FX in a project for Disney XD
Modelling, rendering, and VFX.



CARS 2, Disney-Pixar


In collaboration with Virtual Toys PSP Video-game
Character and environment artist.






Aerial Wild Adventure


Aerial Wild Adventure is the name of an incredible adventure.
Developed in Android, created by TapasInteractive.
New studio and personal project.
Founding partner.Character, enviroment artist and level designer.

Link Web, Game Developer
Link Google Play Game


Mantispidae


Personal project organic modeling.
Modeling, rendering, and post-processing.

Giants of the faith


Working with Animatek Studio.
Creating Mattepainting and props for animated shortfilm.
2.5D Mattepainting, 3D Environment and 3D Modeling with cel shading


Proyect Scope INDRA


K3D Studio. Client: INDRA
Managing all processes of a 3D video-production: 3d modeling, lighting,
animation, rendering, post-production, editing and sound.
Video-producer


National Defense Simulator INDRA


Working with Tirity Studio in a proyect for INDRA.
Creating low-poly environment and military vehicles for national defense simulator.
Exporting to Openflight engine.


Proyection mapping: Vitoria-Gasteiz European Green Capital 2012


In collaboration with 3DScenica3D Proyection in the City Hall of Vitoria-Gasteiz
Modeling, rendering and post-processing.

Bosch


Working with NOH FX in a promo to Bosch
Modeling, rendering, and VFX.

TV El Salvador


Working with Estudio Lamela in a project to TV del Salvador
Modeling, texturing and rendering.


BBVA


Collaboration with the architectural firm Funkciona on a project to BBVA
Modeling, texturing and rendering.


Interiorims


For RedAndGrey Birmingham
Lightning and Shading.